Finishing touches
Overview
Not too much progress this entry. Most of what was done was fixing up what was already in the project. The three big issues I attempted to tackle were; enemy spawning (currently interrupts cut scenes), cut scene triggers (good ending and player death endings not working), enemy targeting (not locking onto player when created from a spawner). I was only able to fix a few of these issues. I was unable to make progress when it comes to implementing Json data files like I originally intended; adding sound effects, in game cinematics and any other form of juice is a ways off. By focusing on the important issues, I'm more than happy with where the game stands to upload it now. Building the game to fit scale properly was also a pretty sizeable task that had me reconstructing some scenes and reanimating most of my cinematics.
Tasks completed
- Fixed enemy spawning
- Fixed cut scenes
- Fixed enemy rotation
- Built and uploaded UDF
What's next?
Moving forward, I would like to fix the remaining issues, including the ones I jerry rigged a solution for such as the manual timers for enemy spawning, preventing me from adding a cut scene skip without a large wait in game until enemies start to spawn. Using json for dialogue and or weapons would be neat. Then comes adding sounds and any other cool effects I can think of.
Resources
Get Universal defence force
Universal defence force
Status | Prototype |
Author | RevampedCobra73 |
Genre | Action |
Tags | Retro |
More posts
- Cinematics and enemiesOct 27, 2019
- Ideas and basic movementOct 19, 2019
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