Cinematics and enemies
Overview
As of this journal, player movement and shooting now works. I decided to do away with the old movement style, as this restriction not only proved to be more time consuming, but also less enjoyable than the new top down shooter controls I've gone with. This will allow me to speed up the game play, meaning players will need to be dodging bullets coming in from all angles. I have also created four cut scenes, one intro and three endings depending on player performance. However as of this devlog, I am still having difficulty triggering all the cutscenes to play properly.
Tasks completed
- Finished player movement
- Implemented enemies that shoot at the player and move towards the galaxy gate
- Created and implemented 4 cinematics (intro, good end , bad end 1 "Invasion", bad end 2 "No hope")
Ideas
What's left for me to do now is implement JSON files in some capacity. While I would like to implement my initial idea of creating different weapon types for the player to use, an alternative use could be to use it to store dialogue, and have the cinematics access specific lines from the JSON when needed.
Resources
- https://www.youtube.com/watch?v=LNLVOjbrQj4&list=WL&index=14&t=0s (player movement)
- https://www.youtube.com/playlist?list=PLX2vGYjWbI0RibPF7vixmr4x8ONJX-mNd (space shooter tutorial)
- https://www.youtube.com/watch?v=XCOTK-a-1cc (space shooter tutorial)
- https://www.youtube.com/watch?v=q1gAtOWTs-o (spawning tutorial)
- https://assetstore.unity.com/packages/2d/textures-materials/parallax-dusk-mountain-background-53403 (backgrounds)
- https://assetstore.unity.com/packages/2d/environments/free-parallax-desert-background-127453 (backgrounds)
Goals
- Fix enemy spawn issues (aiming and limit)
- Fix cut scene triggers
Get Universal defence force
Universal defence force
Status | Prototype |
Author | RevampedCobra73 |
Genre | Action |
Tags | Retro |
More posts
- Finishing touchesOct 27, 2019
- Ideas and basic movementOct 19, 2019
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